Sunday, June 22, 2008

Team Fortress 2 Pyro Update




Cult character of Team Fortress 2 - The Pyro.

The Pyro balance changes are huge. No longer is pyro a pubbie "I'm so cool, look at me!" class, since the flare gun has created an opportunity for a more or less defensive pyro. In maps like dustbowl you can draw back demos' and medics, by setting them on fire from higher ground, while taking zero damage from them.
However, a medic counters it flawlessly, if he himself isn't set on fire.

The best part of a defensive pyro is the backburner - powerful or not, it still gives you +50 hp and a small chance of getting crits from behind all the time. Some may argue that you cannot draw the projectiles back with it, but you can still take +1 rocket on yourself, in case your team really doesn't want a sentry destroyed for example.

The update adds a lot of variety to the yet dynamic Team Fortress 2 gameplay, and the next updates will too. Stay tuned, We'll be discussing some new Team Fortress 2 strategies in the next articles!

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